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The City-State of Mysidia

Page history last edited by Leonard Michaels 17 years, 5 months ago

The City-State of Mysidia

 

Isolated from the rest of the world, Mysidia is believed to be one of the youngest civilizations on Earth. However, its origins are otherwise unknown, and prior to the creation of the Serpent Road few even knew of this small town's existence. Only those who study and practice magic live within the city walls, making for a society unique from the rest of the world. Like Baron, the people of Mysidia benefited greatly from the influence of the Lunarians, who bequeathed them with legend, poetry, and arcane lore beyond their previous knowledge. The people of Mysidia place great value on knowledge, and perhaps the greatest treasure of this small nation is its expansive Great Library.

 

1. The Town of Mysidia

Size: Small Town (4000)

Government: Oligarchy

Affiliation: Independent

Trade & Industries: Agriculture, Knowledge, Magic

Crime Level: Low

 

Mysidia sits upon the eastern edge of a small peninsula that juts out into the sea from the otherwise deserted southeastern continent. Other than the occasional merchant ship out of Baron, very little trade comes in and out of this isolated town, forcing its citizens to rely upon whatever can be locally produced. Although some of its inhabitants certainly possess the ability to support themselves through magical means, most instead rely upon the small farmsteads that are scattered about the peninsula. The town is governed by the Council, a group of the eldest and most skilled magicians, who also teach and preserve the legends and lore passed down by the town's founder. The Council, in turn, answered to the Elder, who serves as the community's most respected and powerful citizen. Neither city watch nor any military forces exist within Mysidia, for the town is both protected and carefully monitored through the powerful magic of its citizens.

 

History

 

Although this fact is known only to the wisest and most trusted mages within the town, Mysidia was established under the direct guidance of a mysterious individual known only as KluYah early in the tenth century. This remarkable individual, who always seemed ancient despite his youthful appearance, brought together many of the most powerful wizards from across the known world, and with their aid established Mysidia as a center for the study and preservation of arcane knowledge, legends, history, and lore.

 

Construction of the town occurred rapidly, aided by subtle yet powerful magic. The Great Library was one of the first projects to begin, and was the last major structure to be completed. The needs of this growing community prompted the leaders to make contact with friends and relatives across the world, entreating them to relocate to the peninsula upon which the town was founded and farm the land to produce desperately needed food and goods. Although some were fearful and suspicious of this unique magical community, many others recognized the value of such an enterprise, and accepted the commission to join the growing numbers of citizens of this new settlement.

 

Twenty years after Mysidia was established, a magical portal was constructed according to a design created and overseen by KluYah himself. This magical portal, which was named the Serpent Road, created a link between Mysidia and the city of Baron, creating a vital link for the exchange of limited goods and services otherwise not available to the people of Mysidia. In exchange, several of the town's citizens agreed to share their arcane knowledge with the kingdom of Baron, and even allowed a few Mysidians to relocate to Baron in order to oversee their fledgling magical orders.

 

Although no one now living knows of KluYah's origin or fate, his great efforts in creating and preserving the town became a legacy to this mysterious individual. For thirty years, he lived within the town and daily served his growing community. But, he disappeared suddenly one day, and was never seen or heard from again.

 

Over the next fifteen years, the town of Mysidia continued to grow, as the third and fourth generation of citizens began to take their place within the community. Although uncommon, individuals from across the known world began to seek out this magical town, hoping for the chance to wield the arcane powers possessed by Mysidia's most elite mages. Although one of the smallest and least known towns in the known world, Mysidia is perhaps the most unique settlement ever established, and is well-loved by its equally unique citizens.

 

Key Landmarks

 

The Emporium - Despite the simple name by which it is known by the locals, the Emporium is the only shop of its kind anywhere in the known world. Here, all sorts of merchandise related to arcane studies are bought and sold, including simple magic staves, rods, potions, exotic components, and a large assorted of books of lore are all for sale. Curiously, the Emporium also carries an odd assortment of other equipment, no doubt exchanged in barter for more of the shop's standard goods. Like most things in the town, the Emporium is overseen by one of the Council, who carefully monitors the exchange of the shop's more powerful merchandise.

 

The Green Dragon - The Green Dragon is the only tavern and inn within the town of Mysidia, and is frequented by mage and non-mage alike. The proprietor, a jovial giant of a man takes a dim view to anyone wielding magic within his establishment, and has the power to enforce this preference. The Green Dragon serves a wide variety of food and drink, including exotic fares not to be found anywhere else in the world and rumored to be somewhat magical in nature. Still, otherwise the inn is fairly unremarkable, and similar to other establishments found elsewhere in the world.

 

The Great Library - The first structure most visitors are naturally drawn towards is a large building in the northern part of the town. This building dwarfs every other structure in Mysidia, and houses the world's largest single collection of books. Known as the Great Library, this otherwise simply structure features two floors of long shelves of carefully catalogued books, scrolls, and parchment covering a wide variety of subjects. The Great Library also houses each of the members of the Council, as well as serving as a school and dormitory for the few otherwise homeless magic students taken under the wing of the Elder. Only longtime and trusted residents of the town are allowed to make use of the library's facilities, although these librarians are often willing to assist those in search of knowledge.

 

The Tower of Wishes - The Tower of Wishes is a tall circular tower that sits atop the Great Library and is accessed through a narrow, winding stairwell from the second floor of the library. This stairwell is guarded day and night by at least two capable mages, who ensure that only members of the Council are allowed to make the ascent. The reason for their caution is that the lower level of the tower is comprised of a magnificent crystalline chamber that contains the town's most treasured possessions, including a rare gem, known only as the Crystal of Water, which was entrusted to the Council in the mid tenth century.

 

At the top of the tower is a large platform open to the air that affords a magnificent view of the town and the surrounding geography. This is also where the Council convenes its secret meetings, and where it is rumored that the Elder comes to pray for the needs of his community. Since only a select few have ever been allowed into the tower, little else is known about it.

 

Important People

 

Elder Laciss Kalamon

Human male age 64

Job: High level Sage

Attributes: STR (Low), VIT (Avg), AGI (Low), SPD (Avg), MAG (High), SPR (High)

Skills: Awareness (Talented), Inquiry (Trained), Lore: History (Trained),

Lore: Mysidia (Trained), Lore: Arcane (Talented), Lore: Legends (Trained), Staves (Low), Teaching (Trained)

Equipment: Good

 

Known only as the Elder, Laciss Kalamon is the current leader of the Council that governs all aspects of life within the town of Mysidia. Although neither the oldest nor most powerful mage of the Council, Laciss is by far the wisest and most respected man to have ever held the position of Elder. In addition to his magical aptitude, he is also an expert on legends and obscure knowledge. He rose to his position from humble origins as a penniless orphan, who excelled in both his studies and his mastery of magic. Perhaps because of his childhood, the Elder has a soft spot for troubled youth, and throughout his tenure on the Council has repeated took such young people under his wing, housing them within the Great Library and teaching them as much as they will learn. The latest such youths are two twins named Palom and Porom, who were abandoned by their mother shortly after being born and were adopted by the Elder and eventually enrolled as students.

 

Rylan Silmonra

Human male age 32

Job: Low level Red Mage

Attributes: STR (Avg), VIT (Avg), AGI (Avg), SPD (Low), MAG (High), SPR (Avg)

Skills: Awareness (Trained), Cooking (Talented), Intimidation (Trained),

Negotiation (Talented), Sword (Trained), Trade (Trained)

Equipment: Average

 

Rylan Silmonra is the proprietor of the Green Dragon, the only inn and tavern in the town of Mysidia. He is a longtime resident of the town, having made the naval voyage from Baron in his early teens in order to study under the town's renowned mages. Although he showed promise in the arcane arts, he lacked the focus to excel, and instead began pursuing his other passion: money. Eventually, he took over the management of the town's only inn, and his success allowed him to buy out the former owner and make several changes that transformed the modest business into a highly successful venture. Rylan takes great pride in his accomplishments, but often comes off as slightly pompous and overbearing to those who frequent his establishment.

 

2. The Mountain of Ordeals

 

Far to the east of the town of Mysidia, a large forest dominates the geography of the smaller southeastern continent. Near the center of this forest, a solitary mountain juts out from the terrain, rising to a magnificent peak far above the forest floor. It is unknown how this mountain was formed in the midst of the forest, and some suspect supernatural origins. Known as the Mountain of Ordeals, this lone peak is the source of a great deal of legend and folktales, and generally is revered as a holy, sacred mountain. Its name is derived from the difficult task to ascend its summit, both because of the treacherous terrain and the undead creatures that inhabit the mountain. Some scholars believe these undead spirits are actually fallen heroes of yore, who defend the mountain against trespassers who would defile its sacred holiness. Whether such tales are true or merely fanciful wishes is shrouded in mystery, as none has ever survived the ascent to the summit of the Mountain of Ordeals and returned to tell the tale.

 

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